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BETRAYAL AT KRONDOR MAP TEMPLE MAC
They are about as large as another dungeon in the game, the Mac Mordain Cadal, a dwarven mine which goes under an entire mountain range. Absurdly-Spacious Sewer: The sewers under Krondor are enormous.The dwarves are trying to get it un-abandoned, though. Abandoned Mine: The Mac Mordain Cadal.In 1998 Feist novelized the game, and Krondor: The Betrayal became officially a part of the Riftwar canon. Sierra published a Spiritual Successor Betrayal in Antara as well as a more direct sequel Return to Krondor, although neither were as well-received as the original game. In addition, the game utilizes some unorthodox RPG elements, such as riddle-based puzzle lockchests.
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Mages do not have any MP instead, any spells cast use an amount of their health/stamina points. For example, a character can only improve his crossbow accuracy skill if he uses a crossbow during combat. Instead of levels and XP, characters gain percentage points in over a dozen skills, but only if they practice that particular skill. The game itself utilizes a first-person perspective as the party traverses a (primitive) 3D landscape representing the world of Midkemia and various cities therein, switching to a third-person view whenever the player enters combat.īetrayal at Krondor was a unique CRPG. Due to the graphical limitations of the time, a lot of the game's plot is presented in text form, in a prosaic format that reads like one of Feist's novels. It seems that Delekhan, the leader of the moredhel in the Northlands, is gathering troops for war, and Gorath must get this message to Prince Arutha to mount a counter-offensive, but there is more going on than it seems. After an assassination attempt by another moredhel, which is foiled by Gorath, Locklear forces Owyn to join them in a journey toward Krondor, capital of the Western Realm. While coming home from his cousin's wedding, a young magician named Owyn runs into an injured Seigneur Locklear, a squire of the Prince's court, and his strange moredhel companion named Gorath.
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note However, despite the misconception, Feist did not write any of the plot or the in-game text (having been busy with one of his books at the time), and the story and original characters are entirely the brainchildren of Neal Hallford, lead writer and developer. Betrayal at Krondor is a computer Western RPG created in 1993 by Dynamix and published by Sierra.
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